Sources

A living library for the journey.

Books, papers, labs, tools, creators, and websites shaping the way I think about art, technology, XR, HCI, AI, and the future of creative systems.

Total Sources

10

High Importance

1

Beginner Friendly

2

Recently Added

The newest additions to the source library.

book

The Design of Everyday Things

Don Norman's classic book on usability, affordances, feedback, and human-centered design.

Don Norman's classic book on usability, affordances, feedback, and human-centered design.

book

designhciusability
Importance: highDifficulty: beginner

Why this matters

A foundation for thinking about usability, affordances, feedback, and human-centered design.

Recommended for

HCIXR interface designproduct thinking

Suggested connections

Deep WorkBret VictorKAIST HCI Lab

Future use

Useful for essays about tattoo artists as interface designers and for future XR interaction notes.

Related Sources

Deep Work

book

Bret Victor

creator

KAIST HCI Lab

lab

book

Deep Work

Cal Newport's book on focused work, attention, and building meaningful creative output.

Cal Newport's book on focused work, attention, and building meaningful creative output.

book

focusproductivitycreative-practice
Importance: mediumDifficulty: beginner

Why this matters

Supports Ronny's working style around solitude, focus, and long creative practice.

Recommended for

creative disciplinestudy systembuild logs

Suggested connections

Deep WorkBret VictorKAIST HCI Lab

Future use

Useful for journal posts about studying software engineering while maintaining an art practice.

Related Sources

Deep Work

book

Bret Victor

creator

KAIST HCI Lab

lab

lab

KAIST HCI Lab

A research lab exploring human-computer interaction, interactive systems, and future interfaces.

A research lab exploring human-computer interaction, interactive systems, and future interfaces.

lab

hciresearchkaist

Topic Clusters

Early thematic groupings across the source library. These clusters are manually seeded for now and can later support semantic search, recommendations, and a knowledge graph.

creative practice

1
Deep Work

design

1
The Design of Everyday Things

focus

1
Deep Work

HCI

1
The Design of Everyday Things

interaction design

1
The Design of Everyday Things

learning

1
Deep Work

usability

1
The Design of Everyday Things

Books

2 items

Books that shape long-term thinking around design, focus, creativity, technology, and human behavior.

book

The Design of Everyday Things

Don Norman's classic book on usability, affordances, feedback, and human-centered design.

Don Norman's classic book on usability, affordances, feedback, and human-centered design.

book

designhciusability
Importance: highDifficulty: beginner

Why this matters

A foundation for thinking about usability, affordances, feedback, and human-centered design.

Recommended for

HCIXR interface designproduct thinking

Suggested connections

Deep WorkBret VictorKAIST HCI Lab

Future use

Useful for essays about tattoo artists as interface designers and for future XR interaction notes.

Related Sources

Deep Work

book

Bret Victor

creator

KAIST HCI Lab

lab

book

Deep Work

Cal Newport's book on focused work, attention, and building meaningful creative output.

Cal Newport's book on focused work, attention, and building meaningful creative output.

book

focusproductivitycreative-practice
Importance: mediumDifficulty: beginner

Why this matters

Supports Ronny's working style around solitude, focus, and long creative practice.

Recommended for

creative disciplinestudy systembuild logs

Suggested connections

Deep WorkBret VictorKAIST HCI Lab

Future use

Useful for journal posts about studying software engineering while maintaining an art practice.

Related Sources

Deep Work

book

Bret Victor

creator

KAIST HCI Lab

lab

Papers

0 items

Research papers connected to XR, HCI, AI, marine robotics, digital twins, and spatial computing.

No matching sources in this section.

Labs

2 items

Research labs and studios exploring the edges of interaction, media, robotics, and human-centered systems.

lab

KAIST HCI Lab

A research lab exploring human-computer interaction, interactive systems, and future interfaces.

A research lab exploring human-computer interaction, interactive systems, and future interfaces.

lab

hciresearchkaist

lab

MIT Media Lab

A major research lab exploring media, technology, design, learning, and experimental interfaces.

A major research lab exploring media, technology, design, learning, and experimental interfaces.

lab

mediaresearchinteraction

Tools

2 items

Software, frameworks, engines, and creative tools used to build experiments, prototypes, and publishing systems.

tool

Unity

A real-time 3D engine used for XR, games, interactive prototypes, and spatial computing experiments.

A real-time 3D engine used for XR, games, interactive prototypes, and spatial computing experiments.

tool

xrunityspatial-computing

tool

Next.js

A React framework for building modern websites, applications, and content-driven publishing systems.

A React framework for building modern websites, applications, and content-driven publishing systems.

tool

webnextjstypescript

Creators

2 items

Artists, designers, researchers, engineers, and writers whose work helps shape the direction of this archive.

creator

Bret Victor

Designer, engineer, and thinker known for work on dynamic media, interaction, and tools for thought.

Designer, engineer, and thinker known for work on dynamic media, interaction, and tools for thought.

creator

interactiontools-for-thoughtcreative-coding

creator

Don Norman

Cognitive scientist and design thinker known for human-centered design and design psychology.

Cognitive scientist and design thinker known for human-centered design and design psychology.

creator

designhciusability

Websites

2 items

Useful references, publications, inspiration libraries, and places worth returning to over time.

website

A List Apart

A long-running publication about web design, standards, accessibility, content, and user experience.

A long-running publication about web design, standards, accessibility, content, and user experience.

website

web-designuxwriting

website

Smashing Magazine

A publication for web designers and developers covering frontend, UX, accessibility, and design systems.

A publication for web designers and developers covering frontend, UX, accessibility, and design systems.

website

frontenduxweb